Dummie has homesickness. He wants to go back to Egypt to seek the grave of his parents so that he can say goodbye to them. Klaas sees that trip is not going to be easy. He finds flying to Egypt scary, it costs way too much money and Dummie has no passport. But if Dummie’s painting by Miss Friek is sold for a large amount and he can organise a passport, then can Klaas, Goos, Dummie and Miss Friek leave for Egypt. But is the Tomb of Achnetoet still available after four thousand years? With a plan by Master Drab, Dummie and Goos are investigating. But the search is full of dangers and the best friends walk into a trap. Can Klaas save them on time or keep Dummie and Goos captive forever?
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This remarkable animated documentary traces the unconventional upbringing of the filmmaker Jung Henin, one of thousands of Korean children adopted by Western families after the end of the Korean War. It is the story of a boy stranded between two cultures. Animated vignettes – some humorous and some poetic – track Jung from the day he first meet his new blond siblings, through elementary school, and into his teenage years, when his emerging sense of identity begins to create fissures at home and ignite the latent biases of his adoptive parents. The filmmaker tells his story using his own animation intercut with snippets of super-8 family footage and archival film. The result is an animated memoir like no other: clear-eyed and unflinching, humorous, and above all, inspiring in the capacity of the human heart.
In this family-friendly action reboot of the 1993 film, Karina Foley, an ambitious and spunky 12-year-old, inserts herself in a police investigation of the Badge Bandit, led by the grizzled, veteran detective Mark Simmons. Much to Simmons’ disapproval, Karina partners up with him to stop the Badge Bandit from further wreaking havoc on the city. Through wit, skill, and green smoothies, Karina and Detective Simmons save the day and build a strong relationship in the process.
When Sophie, a shy young woman, is cursed with an old body by a spiteful witch, her only chance of breaking the spell lies with a self-indulgent yet insecure young wizard and his companions in his legged, walking home.